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Untitled Car Racer Game 

Gameplay Description:

Untitled Car Racer Game is a local co-op third-person racing game that brings fast-paced, competitive action to up to four players. Developed in Unreal Engine 5.6.1 using C++ and a touch of Blueprints, the game blends high-speed racing with accessible multiplayer gameplay.

Players can choose between two modes: Time Trial Racer and Standard Race. In Time Trial Racer, players must pass through checkpoints to extend their remaining time once the timer runs out, the race ends. In Standard Race, players compete head-to-head to cross the finish line first.

With its smooth controls, split-screen action, and adrenaline-fueled gameplay, Untitled Car Racer Game delivers an exciting local racing experience built for friends and friendly rivalries alike.

  • Team Size: 1

  • Role(s): Sole Developer

  • Duration: Ongoing

  • ​Engine: Unreal Engine 5

  • Languages: C++

  • ​Version Control: GitHub

Key Gameplay Features:

  • Full main menu Loop

  • Four-Player Split Screen

  • Two Game Modes - Time-Trial Racer & Standard Race

  • Difficulty Settings (Time-Trial Mode)
    •  Easy

    • Medium

    • Hard

    • Expert

  • Interactable Items​

    • Checkpoints

    • Boost Pickups 

    • Time Pickups

  • Boost Mechanic

  • Mud Obstacle​

  • Player Heads Up Display (HUD)

    • Player Position

    • Time Elapsed

    • Speed and Gear Display

    • Boost Bar

    • Time Remaining (Time-Trial only)

    • Checkpoint Counter (Time-Trial only)​

  • Results Screen

  • Voting Screen​

Undead Zombies 

Gameplay Description:

Undead Zombies is a round-based first-person shooter inspired by Call of Duty: Nazi Zombies. Developed in Unreal Engine 5.5.1 with C++ (and a touch of Blueprints), the game delivers fast-paced, survival-focused action.

Your mission: survive as long as you can against relentless waves of the undead. Each round is cleared by eliminating every zombie, but with every success, the horde grows larger and more dangerous.

The game has no finish line the only way out is defeat. Every round survived is a test of skill, strategy, and endurance against the endless undead.

  • Team Size: 1

  • Role(s): Sole Developer

  • Duration: Ongoing

  • ​Engine: Unreal Engine 5

  • Languages: C++

  • ​Version Control: GitHub

Key Gameplay Features:

  • Round-based wave system with intermissions for rest.

  • Scoring system for buying perks.

  • Perks:

    • Increased health.

    • Increased ammo capacity.

    • Increased gun clip capacity.

    • Self-revive.

    • Health back to maximum (once per buy)

  • VFX for perk purchases and distinguishable perk meshes.​

  • Enemies scale in health each round (+5 per round, starting at 50).

  • Damage system: Head (50), Body (20), Limbs (10).

  • Randomized spawn points across areas.

  • Interactable drops: randomized ammo clips.

  • Melee mechanic with hit/miss sounds and VFX.

  • Barricade system with to separate areas with SFX/VFX.

  • Downed mechanic: 30s self-revive window if perk purchased, with UI and fade-out death animation.​

  • Second playable area added with unlockable barrier.

  • Environmental decals added.

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Space Invaders (Spin Off) 

  • Team Size: 1

  • Role(s): Sole Developer

  • Duration: Completed

  • ​Engine: Raylib Library

  • Languages: C++

  • ​Version Control: GitHub

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© 2025 By Luke Kelly.
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